Set where Bloat is when you start the room. The sim shows every tile it can go down on for the first down.
Set start — click or ←/→ to place the Bloat. Investigate — click or ←/→ a tile to read its down odds & ticks.
A down is flinchable unless Bloat is on a corner or one tile off it. Odds = chance Bloat's first down lands on a flinchable tile.
| SW (x,y) | Centre | Ticks | Chance |
|---|